This work provides an overview of STEAM projects centered on 3D printing and scanning. It showcases research conducted during my time at Teachers College, Columbia University, exploring how emerging technologies can be applied to real-world challengesβsuch as developing educational manipulatives for low-literacy farmers. Additionally, it highlights my thought process and previous discussions with graduate students on the potential applications of 3D printing and scanning in both classroom instruction and the broader curriculum. π€πππ‘
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